How Turf works

You run one gang in one city. Cities last 12 weeks, then the map is wiped and a new city opens. Your account and diamonds carry over; your gang does not.

The loop

  1. Rackets on your blocks earn dirty cash every hour, and add heat.
  2. Dirty cash pays crew wages, recruits crew and bribes cops.
  3. Fronts launder dirty cash into clean cash, keeping a cut. Clean cash pays for buildings and lieutenants.
  4. Recruit crew, raid neighbourhood blocks for cash and respect, then send lieutenants to take blocks over.
  5. Respect raises your rank, and your rank caps how many blocks you can run.

Travel

Blocks are 200 metres east to west and 100 metres north to south. Crews drive along the street, then up or down the avenue. A crew moves at the speed of its slowest member, so mixing corner boys with cars slows the cars to walking pace. Travel never speeds up with the city.

Crew

CrewAttackDefencekm/hCarriesCostWages/hGymNotes
Corner boys10154.825$6010Cheap. Hold corners and soak up hits. Travel on foot.
Lookouts02150$8010Scout rival blocks on bicycles. No use in a fight.
Enforcers40201440$22040Your main attackers. Travel by car.
Wheelmen151022120$18030Fast on motorbikes and carry the most cash home from raids.
Muscle15454.810$1502.51Heavy defence. Slow, on foot.
Shooters110401420$650104Devastating in an attack and bring a lot of heat.
Lieutenants2020120$1,000 + $2,500 clean252Needed to take over a block. Each win drops the block's loyalty by 20 to 35.

Buildings

BuildingLevel 1 costMaxWhat it does
Hangout$300 clean20Your base on the block. Each level builds everything else 5% faster.
Racket$200 clean25Earns dirty cash every hour and adds heat.
Front$400 clean20Launders dirty cash into clean cash, minus a cut. Only on residential, commercial, nightlife, docks, landmark blocks.
Stash$250 clean20Raises how much dirty cash you can hold and hides part of it from raiders.
Trap house$350 clean20Recruits crew. Each level recruits faster and houses 25 more crew.
Lab$600 clean20Cooks product, which your nightlife blocks sell for dirty cash. Only on industrial, docks blocks.
Fortifications$500 clean20Steel doors, cameras, sandbags. +6% defence per level.
Lookout post$300 clean15See further across the map and spot incoming crews earlier.
Lawyer's office$1,500 clean10Heat falls faster, police take less and jail time is shorter. HQ only.
Training gym$1,200 clean10Unlocks stronger crew. HQ only.

Blocks

TypeRacket at level 1, $/hHeatCrew roomDefence bonusRacket
Residential200×1400%Protection racket
Commercial350×1.2150%Shakedown and numbers
Nightlife550×2.5150%Clubs and card games
Industrial250×0.81515%Chop shop
Docks450×1.51510%Smuggling
Projects220×0.66025%Corner trade
Landmark800×22030%Inside job

Nightlife blocks also sell the product your labs cook, at $25 a unit. Neighbourhood crews hold every block nobody owns; they get tougher towards downtown, and grow back within a day after you hit them.

Landmarks

City HallHolding it counts towards winning the city.
Police PlazaOwner's heat falls 2 points an hour faster.
The Meridian CasinoLaunders 3,000 an hour at a 5% cut.
Harbor Stadium+10% income on every block the owner holds.
Federal Savings TowerPolice can never freeze the owner's clean cash.
Container PortProduces 60 product an hour.
Grand Union StationCrew leaving the owner's blocks travel 15% faster.
County CourthouseOwner's crew serve half their jail time.

Heat

LevelFromWhat happens
Cold0The police are not interested in you.
Noticed20Patrols on your corners cut racket income by 10%.
Wanted40Random raids seize stash cash and arrest crew.
Investigated60Detectives can freeze your clean cash and arrest more crew.
Task force80Major raids on your HQ. You can lose blocks.

Heat falls by itself, faster with a lawyer's office, by going quiet, or with a bribe. Tipping off the police about a rival adds 8 heat to them, but word gets out three times in ten.

Ranks

RankRespectBlocks you can run
Street punk03
Hustler3006
Soldier1,20010
Capo4,00016
Underboss12,00025
Boss30,00040
Kingpin80,00070
Don200,000120

Fighting

When a crew arrives, its attack is set against the defence of everyone standing on the block, plus fortifications, the block type's bonus and a 20-strong crowd of locals. Luck moves the attack by up to 15% either way. A much bigger gang hitting a small one fights at reduced strength. The loser is wiped out; the winner loses a share of its crew that grows the closer the fight was.

Winning

A family (or a lone gang) that holds City Hall and 60% of the city's blocks for 7 days takes the city. If nobody does, the biggest holder when the 12 weeks are up wins. Winners get 200 diamonds and a win on their record.

Diamonds

Diamonds are bought with real money and spent in the store on cash, weapons, armour, hired guns, heat relief and finishing builds early. Every new account gets 50.